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View Full Version : Call of Duty World at War 1.6 + Map Pack 3 this Friday


UncleFester
09-17-2009, 06:03 AM
Patch 1.6 (w/ Map Pack 3) hits this Friday, the 18th! With it will be the Linux Dedicated 1.6 bins, Mod Tools 1.4 package, and Steam should be ready to go Friday as well =).

Thumper72
09-17-2009, 06:21 AM
Woo hoo!! :D Thanks for the heads up, David!

mixmaster
09-17-2009, 07:23 AM
if we do/don't install this, will it affect our server access (like other patches in the past)?

also, are the map tools now vista compatable with one of these patches?

UncleFester
09-17-2009, 07:27 AM
if we do/don't install this, will it affect our server access (like other patches in the past)?

also, are the map tools now vista compatable with one of these patches?

Not sure about the tools as i don't use them

As for the patch once I install the 1.6 on the servers you will have to install it on your PC to connect.

Indian2ID
09-17-2009, 06:46 PM
here's some info on the patch that I found.

CoD fans get ready! Treyarch has announced that Call of Duty: World at War patch 1.6 for PC will go live next week along with Map Pack 3, barring any problems popping up. The upcoming Map Pack 3 will feature three brand new multiplayer maps; Battery, Breach and Revolution.

Patch 1.6 changelog:

* 3 new Multiplayer maps: Battery (mp_drum), Breach (mp_bgate), Revolution (mp_vodka)!
* New Nazi Zombie map: Der Riese (nazi_zombie_factory), an all-new Zombie map set in a secret Nazi research facility featuring the Pack A Punch Machine, Teleporters, and many more undead hordes!
* Exploits pertaining to Demo playback.
* Favorites list now ignores filter settings.
* Fixed S&D round counting error when roundlimit is reached.
* New feature: in-game Add to Favorites.
* Friends list: green online indicator.
* Starting the game in Safe Mode will no longer toggle the “Soften Smoke Edges” graphic option.
* Fixed various crashes.
* Mods: Client will no longer join a modded Co-op server via Game Invite unless they have that mod loaded.
* Mods: Client running a mod will be asked to unload the mod if they attempt to join an unmodded server.
* Mods: All singleplayer levels can now be run with a mod loaded.

Cheers